In-app purchase
Advanced Commerce
Declare the item at purchase time
Instead of registering every SKU with the store, your game describes the item as it sells it and the purchase runs against a single representative product. Built for catalogs that are large, dynamic, or generated per player.
Check the device before you open the shop
A companion call reports whether the device can run the flow, so you can hide the entry point rather than let a player reach an unsupported-device error. Available on iOS 3.20.0 and Unity 1.20.0.
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